Diablo 3 Heroes and Monsters Panel has just finished, and Blizzi.com, has a fact sheet about what the panel was about. It features, Monk details, New skills, monsters etc.
Monk
Why Monk?
- Inspired by pen and paper RPG characters
- Fragile, fast, melee is good gameplay
- Good contrast from the Barbarian
- Different
The Monks Kit:
- Feels like a fighting game (Combo moves)
- Holy magic
- Speed over Thoughness
- Complementary Skills
- A bit more challenging
- The history is from Leonard Boyarsky
- He is religious, Spiritual Warraior on the Side of Good
- Wyatt Cheng (dude with skills)
- Unique Combo system which adds Depth to Melee Moves
- The Monk is like Diablo 2 Assasin or World of Warcraft Rogue
- Crippling Wawe
- *Exploding Palm (like exploding hearts etc)
- You can make combined combo moves.
- Changes to spider totem issues
- Cleaned the noisy look
- Bigger spiders
- Stonekin issues like the look, which was hard to read
- The new wizard is more bright crystalline look so its easy to read
- Whirlwind irerations
- Dune dervish steals the barb's thunder
- The new barbarian whirlwind is more powerful (LOTS of Blood :)
- The runes are very importent system, and are a key element to Diablo 3.
- The rune designs, rune programming and rune fx, has been scrapped, but they will return.
- Swarmers - weak, typically malee
- Ranged - Projectile Speed, Arc, Direct
- Lieutenant - Resurrect, Buff, Spawners
- AOE - Point blank, line radial, cone
- Weakener - Debuff, Slow, Drainer
- One Offs: Sleeper, Alarm etc.
- Sandwasp
- Fallen Family (Fallen Sharman, Expand on Family, New Relationship
- Dune Thresher - the mad overseer
Monks history Monk Skills - Compo moves The Skills:
Changes
Changes to Witchdoctor Wizard:
Barbarian Hero systems - fury There is a change to the fury system so its alot faster.
Runes
Other
Monster Archetypes
Monsters
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